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Maddie explains

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FPL rules, in plain English

21 topics — the same ones Ask answers from, so they cannot drift apart.

Scoring

Scoring:

Clean Sheets

Clean sheets & keepers:

Bonus

Bonus points: the three best performers in a match by the Bonus Points System (BPS) get 3, 2 and 1 extra point. BPS rewards goals, assists, saves, tackles and more, and penalises cards, misses and goals conceded.

Defensive Contribution

Defensive Contribution (2024/25 onwards): a defender who reaches 10 clearances, blocks, interceptions and tackles (CBIT) in a match earns 2 points; a midfielder or forward earns 2 for reaching 12 of those actions plus ball recoveries.

Chips

Chips:

Transfers

Transfers: you get 1 free transfer each gameweek. Unused free transfers roll over, up to a maximum of 5 saved. Each transfer beyond your free ones costs 4 points. A Wildcard or Free Hit gives unlimited transfers that gameweek with no points hit.

Price Changes

Prices: a player's price rises or falls in £0.1m steps based on how many managers are transferring them in or out. When you sell a player for more than you paid, you keep 50% of the profit (rounded down to £0.1m) — the rest is a sell-on fee.

Squad Rules

Squad: 15 players — 2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards — within a £100.0m budget, and no more than 3 players from any one club.

Formation

Formations: your starting XI is 11 players with exactly 1 goalkeeper, at least 3 defenders and at least 1 forward — so valid shapes range from 3-4-3 to 5-4-1 (3–5 DEF, 2–5 MID, 1–3 FWD).

Captain

Captain: your captain scores double points. If your captain plays 0 minutes, your vice-captain is doubled instead.

Autosubs

Auto-subs: if a starter plays 0 minutes, the highest-priority bench outfielder who keeps a valid formation is automatically substituted in. Your bench goalkeeper only ever replaces your starting goalkeeper.

Deadline

Deadline: your team locks 90 minutes before the kickoff of the first match of the gameweek. Transfers, captain and chips must be set before then.

Gameweeks

Season: there are 38 gameweeks. Later in the season some are Double Gameweeks (a team plays twice) or Blank Gameweeks (a team doesn't play) due to cup and rescheduling — these are when chips like Bench Boost and Triple Captain are often most valuable.

Flags

Player flags: a red flag means unavailable (injured/suspended/not expected to play — 0% chance). A yellow/orange flag means a doubt, with the chance of playing shown as 75%, 50% or 25%. No flag = expected to be available. The player's news explains the reason.

Preseason Transfers

Before the season starts you can make unlimited free transfers and rebuild your squad as often as you like, up to the Gameweek 1 deadline — no points cost. The 1-free-transfer rule only begins once the season is under way.

Chip Limits

You can play only one chip per gameweek. Each chip (Wildcard, Free Hit, Bench Boost, Triple Captain) is used once per half of the season, with a fresh set unlocking around Gameweek 20.

Bench Points

Only your starting XI scores each gameweek — your four bench players don't, unless you play the Bench Boost chip (which counts all 15). A bench player can still come on via an auto-sub if a starter plays 0 minutes.

Wildcard Timing

Wildcards: you get two per season — one for the first half and one for the second (the second unlocks around Gameweek 20). An unused first-half Wildcard is lost at the halfway point; within its half a Wildcard has no time limit and makes every transfer that gameweek free.

Leagues

Leagues:

Ranking

Ranking: your Overall Rank is your position among all managers by total points across the season so far; your Gameweek Rank is just that week's score. Points are only deducted by −4 transfer hits and the usual card/own-goal/missed-penalty deductions.

Team Value

Team value = your squad's value plus money in the bank. When a player's price rises, your selling price is the buy price plus half the rise (rounded down to £0.1m) — you don't keep all the profit. A price fall comes off your selling price in full.

Questions

Where does the data come from?

The official Fantasy Premier League API, refreshed through the day. Nothing is scraped and nothing is invented.

Is this affiliated with FPL?

MADBOOTS is not affiliated with the Premier League or the official Fantasy Premier League game.

Why does it say a number is a heuristic, not a probability?

Because it is. Confidence measures how clearly one option beats the others on the signals we hold — it does not mean you are that likely to be right. We would rather say so than let a score out of 100 imply something it cannot support.

Do I need an account?

No. Your manager id is enough, and it is public. Nothing you type is needed to make the app work.

How do I report something?

More ▸ Tell us something, inside the app — it sends the screen and the build number with it, so nobody has to remember which version they were on.